Risen 3:Toughness



Toughness is the which affects armour rating against weapons and magic. These include:





It is also a. There are ten different Toughness talents which can be developed:
 * – 2 levels – The world is a dangerous place, but you shouldn't worry too much. Especially not about scratches. Increases Bladeproof by 10 points per level.
 * Levels 1 – 2: Player has by default
 * – 2 levels – Flesh wounds don't bother you, it's like they say, "what doesn't kill you, makes you stronger." Increases Bulletproof by 10 points per level.
 * Level 1: Player has by default
 * Level 2: 4000 Gold – Toughness 70
 * – 5 levels – As long as I can bleed, I'm alive.' That's even more true for you than most people. Your Blood value increases by 10 per level.
 * Levels 1 – 2: Player has by default
 * Level 3: 1000 Gold – Toughness 50
 * Level 4: ? Gold –
 * Level 5: ? Gold –
 * – 3 levels – Flames or ice? Plagued or cursed? You don't care. There's nothing you can't deal with. Increases your Resist Magic talent by 10 per level.
 * Level 1: Player has by default
 * Level 2: 1000 Gold – Toughness 50, Spirit 40
 * Level 3: 2000 Gold –
 * – 1 level – Painkillers are a blessing. One sip of this cheap stuff and you won't feel a thing. For a time, anyway. A very long time. Prolongs the effect of a painkiller.
 * 500 Gold – Toughness 20
 * – 1 level – You love food. When you're full, there's nothing that can knock you down. Increases the effect of provisions by 25%.
 * 1000 Gold – Toughness 20
 * – 2 levels – Rum has always been the elixir of life to sailors and pirates. You know why. Increases the effect of Cheap Liquor, Grog and Rum by 25% per level.
 * Level 1: 2000 Gold – Toughness 40
 * Level 2: ? Gold –
 * – 1 level – The distilling vessel allows you to manufacture all types of spirits.
 * 2000 Gold
 * Indestructible – 1 level – There nothing you haven't seen or experienced. There's nothing that can kill you. Your health is self-regenerating.
 * 4000 Gold – Toughness 100
 * – 3 levels – You are fearsome. So fearsome in fact, that trouble prefers to avoid you where it can. Increases Intimidate by 10 points per level.
 * Level 1: 500 Gold – Toughness 20, Influence 20
 * Level 2: 1000 Gold – Toughness 40, Influence 50
 * Level 3: 2000 Gold – Toughness 60, Influence 80